Unfortunately the UI didn't work at 2560x1080, with required buttons off screen. Worked fine at 1920x1080 though. When pulling from your bag of chance it would have been good to have the coin spin a few times to build tension for the result. It would also help to know what result I needed to succeed for each skill check so I can feel the stakes as it's drawn. As is, I didn't feel like I had much agency in the game, although I enjoyed the encounter stories.
Viewing post in Curse of the Archipelago jam comments
the difficulty and the type of check are displayed before the pick. Your skill plus the puck must equal or beat the difficulty.
The agency develops, when you start hunting for the spirit and close portals, but yes, as I stated on the page, some mechanics had to be cut due to time constraints, especially the economy of treasures and money.