I really liked the movement mechanic. It's weird enough that it takes a lot of getting used to, but once you get it down, it feels good.
The one big thing I would change here is just how punishing it is to lose. For games like this, I feel like it's critical to be able to start again really fast if you make a mistake. I really wanted to make it to the end but I just couldn't because of the really slow "you lose" screen and the need to navigate back to the game and start completely over; if I had been quickly sent back to the start of the level, I would have felt even more tempted to give it another go after each death. In a similar vein, it would be great if the power-ups respawned after some amount of time so that messing one of them up doesn't cost you a whole run.
I quite liked the graphics (though before I realized I could look around with WASD I thought it was bugged because I couldn't see all of the text). All of the robots were really charming. The music is also cute and fits the game really nicely, though it does get a little bit repetitive toward the end. The sound effects are funny.
I think there are great bones here to build on; it really sucked me in, and missing a jump made it really easy to say "just one more run..." and try again. I think with a couple of little quality-of-life improvements, this could be a really really fun game.
All-in-all, though, still a very solid jam entry, and one that I had fun with despite not being able to make it to the end. Nice work!