Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

0ctoShark

86
Posts
3
Followers
2
Following
A member registered Jan 20, 2026 · View creator page →

Creator of

Recent community posts

Thanks!

Thank you!

Really enjoyed this game. I guessed wrong the first time, so of course I restarted and got it the second time round. Proves its a fun game worth playing, I was invested in the story, well done!

Thanks!

Game is super smooth. Got A's in each level and S in last (definitely not bragging). I can actually see myself playing this in my spare time, super fun! Seriously well done!

Love this idea, reminds me of paper.io. Wish there were more visuals and animations to keep it interesting to encourage people more to get high scores (keep people engaged is all I mean), but I also understand if this is a time related thing or a simple art style was intended. All in all, a fun little game, well done!

Thanks so much!

The idea is cool. Love the vibes of the cave. A few things I'd suggest:  Add more animations to character, enemies and collectables (makes the game feel more alive, also totally understand if this was a time related thing), since I see your on godot, on your camera 2d, activate position smoothing (felt a little to snappy when jumping imo). Overall, love the visuals, great idea, well done!

(1 edit)

This is a nice game. Great job especially for being your first time. I did find it slow, and froze every so often on browser, and the sensitivity felt too low on aim trainer. However I totally understand with the scope of this game. Overall, I love the sentiment and interpretation of the theme here, great job, you should be proud!

Really creative yet simple game. Sound effects and the chair are funny, well done!

Reminds me of big lez show on yt a little. Funny game, still requiring strategy. Only got to level 5 but was enjoying it, well done!

Yeah, I honestly have no idea why that thing happens where you cant jump, because you can jump from a platform sinking like a sofa, but when the lava level changes it does the falling thing (and also with chairs for some reason), but I'll definitely consider adding coyote time after the jam, as it didn't even cross my mind, as I had about an hour before the deadline to playtest. Thank you for the comment!

Thank you ma boi

Thank you!

Thanks! Honestly I came up with the story half way through making the game haha

Thanks so much, I was laughing while making the pocket animation lol

Beat the game. Really smooth and bouncy animations, remind me of Jerbob on YT. Took me a bit to figure out what I was actually doing, but once I did, I enjoyed the gameplay loop, and rushing around to the different coloured sections each week. Good game, well done to the people involved!

(1 edit)

Pretty fun actually. Takes concentration and kind of have to lock in after around 50 seconds, silly game, well done!

When I got the hang of it, I started to enjoy sending the NPC's on wild goose chases and burning everything. For your first time using godot, it's impressive to have such smart NPC's, well done!

I beat the game, and this is honestly a fantastic puzzle game. I genuinely really enjoyed this. I think the only thing its missing is maybe better ui (button) visuals and maybe sound effects for moving objects (might be overkill idk). This should seriously have more ratings. Fantastic job, really well done!

Love the art style of the character. Cool interpretation of the theme, having to moderate how much you can burn to see is a fun gameplay mechanic. Well done!

(1 edit)

Very, very juicy game. Just beat the game and animations all feel super bouncy. Ended up being a nice change of pace from the other games I've seen. Cozy atmosphere, with silly vibes and upbeat 8-bit music, class job, really well done!

Thank you!

(1 edit)

Beat the game after a few tries. Really enjoyable, love all of the boss designs. The music does a really good job of not getting annoying after a while which tends to happen in many other games. The only things I want here are more animations for the player, and maybe a more stylized backround. Overall well done on making a fun game!

Old tv style overlay is cool, and bouncy effects of everything. Music is  good, love a pixel type beat. Only thing is I don't really get how to progress if you get hurt when you hit enemies, which I thought is what your supposed to do. Probably a skill issue, but otherwise,  good job!

Simple, yet really well executed game. For your first game, having a fully playable version is a fantastic job. Music adds a cool vibe. Well done!

Silly game. I thought there was an end, and I waited the whole song out for two loops before I realized lol.

(1 edit)

Such a cool idea! I actually really enjoyed the gameplay, however my mouse flashed between visible and invisible when I stopped moving, I'm unsure whether this is an in-game or itch issue or if it's intended (when your doing more precise movements I tended to stop my mouse and found it a bit distracting). The sound effect for crashing into a wall and completing a maze are  really good. It being procedural really adds to re-playability too. Well done on making a fun game!

Thank you!

(1 edit)

This is genuinely unreal. For a jam game this has a crazy amount of polish. I really appreciate being able to change controls too. The subtle bounce in the animation of the character is great, and the game still feels responsive. Whole game has a dark, unique vibe to it. Seriously well done to all involved in this project!

Sure, that would be great! : https://0ctoshark.itch.io/help-my-house-is-slowly-burning-in-an-active-volcano

Deal, I enjoyed your game, here's mine: https://0ctoshark.itch.io/help-my-house-is-slowly-burning-in-an-active-volcano

Finished it, but to be honest it was a struggle. The game idea and art are great. The grapple feels nice when you get the hang of it. I just feel that the checkpoints are unevenly spread, and if you accidentally go back into the water area for example, trying to cool down and fall, it sets you back a checkpoint. I feel that there should be a checkpoint between every area transition between sand and water. Skill issues aside, art and animation are fantastic along with the music. Cool interpretation of the theme, burn mechanic and effect is well done. Overall, especially for a first time solo jammer, great job, you should be proud!

Thank you! Yes, I am a solo-dev and made all music in Beepbox, all art in Aseprite and coded in Godot.

(1 edit)

I don't really understand what I'm trying to do. I've beat the the first two levels and don't really know how, I'm just getting to the black spot, but I don't understand why it doesn't always work. The music is good (I love beepbox). The art style is nice too.

The music is so cool. Great interpretation of the theme. I'm shocked to say but, I actually really enjoyed the status report thing at the start, when I'm usually quite bored at just text.  The only thing this game is missing is some sound effects, for example picking up resources, entering shuttle, and walking. Another thing, idk if it was a one off, but I lost my spaceship and died in my first playthrough, but it didn't restart, so then I had to sit through the text section at the start again which was a bit annoying. Otherwise great game, well done!

Thank you!

Thank you!

Thanks so much for the nice comment!

I was at the first bit for a while. Took me a while to remember there was a dash. Great concept, I enjoyed waiting until the last second to leave the computer, to just make it to the desk in time. Great job,  just would love to see (hear) audio!