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It’s a nice concept. I found the combat a bit awkward at times though. I could be literally right on top of a monster (and taking damage) but miss because I happened to be facing the wrong direction, and with only 4-dir combat but free movement, there might not even be a right direction.

Also didn’t like that the key binding UI randomly doesn’t let me choose keys like Ctrl or Alt or Shift for no discernible reason. I wanted to use those for sword, bow, and jump, but it wouldn’t let me.

Thanks for playing! I'm sorry about the key-binding issue. I could not replicate the issue tho: Ctrl, alt, and shift worked for me on both desktop and browser version. But the browser version was finicky because the Alt key was being used by my browser.

Either way, thanks for giving the game a shot and letting me know!

(+1)

Hmm, that’s interesting. Maybe the browser was interfering somehow, then. If I try playing again I suppose I’ll use the desktop version and see if keybinding works as you say. It’d probably be a little bit easier with less awkward controls than the ones I settled on (putting attack and movement in the same hand was definitely a mistake).

Oh if you’re using WASD, I think WASD + L and R mouse buttons works great as well for sword + bow.

I’m just so partial to default RM arrow keys. 

No, I put both movement and attacks on the numpad. Should’ve put attacks on the other side. I typically choose either mouse or keyboard, not both. (Does this game actually work with mouse only? I didn’t even try it.)