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Lunacero

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A member registered Dec 02, 2019 · View creator page →

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Had a fun time with it. Very stylish. Lovely pixel art. And it felt good enough to control once I got the hang of it. The boss at the end felt like it had a little too much HP. But I got it after a few tries.

I do feel like this one's being held back by the limitations of the engine. Movement doesn't feel as snappy or precise as it should for this kind of game. Even so, absolutely bonkers that this is made in MV. And combat felt fun even when the platforming felt awkward. Overall, well done

Ahh! Thank you for playing and for the kind words! I do hope the town makes the game easier when needed, I know you can beat the wizard!!

Captivating!!! Loved the art, music, writing, and atmosphere. A mesmerizing vibe. 

The text can be a bit verbose for my liking, but it's still very well-written and interesting, so consider it a minor complaint. Wanted to play to the end but I got the TypeError crash thrice :( I'm hoping for a patch to see the ending at some point.

Had such a blast watching this!! 10/10 voice overs. Thanks for playing!

WOW! Thanks for the kind words! :'0 Yessss, this is the kind of experience I was hoping players would have: to learn by trial haha. And especially the town! I wanted that to be a pleasant surprise for ppl.

You're rad. Thank you so much for playing and sharing your thoughts! 

Excellent playthrough! Thanks for playing and sharing!!

Oh if you’re using WASD, I think WASD + L and R mouse buttons works great as well for sword + bow.

I’m just so partial to default RM arrow keys. 

Creepy, strange, and captivating visual style! Interesting story as well.

Thanks for playing! I'm sorry about the key-binding issue. I could not replicate the issue tho: Ctrl, alt, and shift worked for me on both desktop and browser version. But the browser version was finicky because the Alt key was being used by my browser.

Either way, thanks for giving the game a shot and letting me know!

Honestly tysm, I spent half the jam tweaking the combat / player movement haha

my game is actually a wand of gamelon clone

also TY TY! 

TYSM! I just love the GBC era of gaming. Appreciate the kind words!

thank you! :'D never stop hoppin

Thank you!! :'0

Tysm!!

yesss, the game uses DotMovementSystem for pixel movement (it's free MZ DLC) and Action Combat plugin for hitboxes etc.

Sorry, I couldn't do that. But the game is playable on certain mobile devices (if you're looking for portability). But that would need a controller (or virtual controller for Android).

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I enjoyed the story and worldbuilding! The ideas here are wild and very creative. Had a great time, good job! 

(edit: removed ending comment to avoid spoiling. Enjoyed the end nonetheless!!)

Loved the idea of playing as the dragon. Was having fun but Marsha sent me on an infinite sleep/paralysis loop and would crash the game mid-battle. I got the following error: Type error: "Can't access property "scope", this.item() is null

Also is there a strategy to getting past her? Sorry I might have missed something.

The vibes here are IMMACULATE. Loved the art. And the UI and inventory system. sooo good. combat felt great. Excellent music.  Didn't decorate too much but I like how you incorporated into the story. Great job!!

The art-style is nice!! I like the color palette. A bit short but would've kept playing for sure. Nice work!

Loved everything about it. The art, the physics, the coyote time, the music!

The only thing I could truly complain about is how I wish it were longer </3

5/5 excellent game! I hope you continue to expand it.

no worries! I think we’re all feeling that

Again, excellent work

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This is excellent!! I'm having such a great time with it. Aesthetics and combat are 5/5.

I ran into a bug that ended my run. I tried interacting with something on the opposite side of an impassible object. I got stuck and softlocked the game. I assume "Skip if cannot move" would fix that? In any case, I look forward to starting it up again soon once I get a chance. It's so good!!

WOW. Thank you so much!! This means a lot. So glad you enjoyed it!

There was actually quite a bit of content we had to cut, including some bosses. I'd love to work them in at some point or include that stuff in a sequel or different project. So I definitely plan on making more, and I hope you get to play what comes next!

Very stylish. Loved the art and the unique gameplay. 
Could have used some more variation near the end. The final boss became a rather long war of attrition. But had a lot of fun

4 hours for me as well...  all done now tho! looking forward to some sleep

Thanks! RPG Maker is capable of really cool things, for sure.

And thanks so much for streaming the game!! This was so cool to watch.

WOW! Thank you for playing and for the kind words. Your playthrough was soo fun to watch! You did great haha

AMAZING playthrough! Thanks so much for playing!

Oh! Wow, thank you for the kind review. It really made my day!

That’s a neat idea. I can look into it but I’m not sure if I’ll be able to pull it off. In the meantime, feel free to edit the existing furniture, which can be found in the “img/characters” folder. 

That sounds like fun! Please do!

Loved it! Really cool aesthetic and I liked the multiple endings. Good job!

Your writing style is really charming! Had fun with this one. Great job!

Windows only for now, sorry! RMMV doesn't play well with non-Windows OS, unfortunately. But thank you for the kind words!

Thank you for the kind review! I'm so glad you enjoyed it. I'm gonna squash that bug but I'm glad it helped raise the game's score!

Wow, this is so encouraging to read! Thank you so much for playing. I'm glad you enjoyed your time with it!

Another great game! Cute, funny, and charming. I loved it!

Awesome game! I really love the pixel art and it's got a great sense of humor.