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(+1)

polished! control feels a little finicky but once you get it it feels satisfying to see enemy getting slashed in chains. wondering why the attack path do not take the shortest one and proportionate to the damage? i think it could make positioning more strategic for the play.

(+1)

Thanks a lot! I'm really glad you enjoyed it! That's a great point. I didn't have enough time to fully explore the mechanic during the jam, but adding more strategy to the chain system is definitely something I want to work on in future updates.