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(+1)

Cool idea but way too easy. I would’ve liked to play tougher challenges that forced me to think. Idk how you’d be able to create more challenges when the only thing the player has to do is shoot a single bullet. It’s basically just figure out where to click.

Maybe you could add buttons that the player needs to stand on to activate trap doors/ moving platforms and stuff as the physics stuff plays out.

On the last challenge I managed to win by blowing up the top most barrel and just waiting for the ball to roll onto the button. Idk if that was the intended way but I doubt it lol

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First of all, thank you for playing my game.

Since time was limited—and because my level design skills are poor and I'm still just learning—the levels turned out very short and easy.

I kept thinking about adding difficulty levels and such, but I didn't want the scope to get out of hand.