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(+1)

I got to 252m and then my screen wouldn't let me scroll any more.  This was fun, though I actually felt like things were almost too stable.  I basically made a single tower of boxes and couches and put everything else off to the side and that worked really well; I feel like making things a touch more wobbly (if you have the ability to control that) would make things a little more chaotic.  I agree with the comment below that I would have also liked more ways for things to catastrophically fail (more things like the battery to set off the explosives.  I also felt like some music and sound would really add to the experience, but it's tough to do so much on such a short timeframe.

I enjoyed my time with this one.  Good work!

(+1)

Thank you for playing! I'm glad you enjoyed it. I'm currently working on an update for this project. The friction will be bumped down and i'm looking at some different physics engines for godot to hopefully improve the simulation accuracy. The tower freezes at each checkpoint because the weight of all the objects starts vibrate and slide the lower objects leading to death-by-physics glitch.

I also plan on adding a fire system and a fire extinguisher tool.