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Thank you so much for trying the game out! 

For the navigation I'm thinking of a aliens-like scanner on the lower right corner that would show enemies and the next destination as a vague "this way" way. 

Enemies, yeh. Got to work on them a bit more. They do blow up, but not from the first nearby drone that explodes, but from the second explosion, I think. The desktop version had a big cartoonish text appearing over each chain reacted explosion, but that got lost in the web build. :(  Idea was that you would have to weaken them a bit and then blow something up, and then it would create a nice huge cascade of explosions. Didn't work as intended - especially on this web build. 

The surroundings are modeled by a team I think. These are Synty Studios' assets that I have bought. Have wanted to create something out of them for a while now. 

But yea! That shooting wall is extremely satisfying. :D