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Wow, the surroundings are amazing! You would think that there was an entire team of 3d modellers and designers to make such an immersive and detailed ship. This makes players actually roam around and learn about the world, which is nice. Though the navigation itself was picky, I wish a 'circle'  appeared each time you set a new destination for the player, because otherwise it's confusing. 

Enemies, to be honest, felt bland, and I didn't understand anything about their chain reaction. When one blew up, others around it didn't.

I love the idea of a shooting wall. Felt like Rambo when I stood at the choke point with others and demolished everyone in lead rain. 

I wish there were more sounds and music.

Thank you so much for trying the game out! 

For the navigation I'm thinking of a aliens-like scanner on the lower right corner that would show enemies and the next destination as a vague "this way" way. 

Enemies, yeh. Got to work on them a bit more. They do blow up, but not from the first nearby drone that explodes, but from the second explosion, I think. The desktop version had a big cartoonish text appearing over each chain reacted explosion, but that got lost in the web build. :(  Idea was that you would have to weaken them a bit and then blow something up, and then it would create a nice huge cascade of explosions. Didn't work as intended - especially on this web build. 

The surroundings are modeled by a team I think. These are Synty Studios' assets that I have bought. Have wanted to create something out of them for a while now. 

But yea! That shooting wall is extremely satisfying. :D