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An extremely well made and well polished game! It's hard to believe this was made in 3 days. The art, music, and sound design are all incredible. And a really cool idea for the gameplay too, I've certainly seen nothing like it in a jam before. Really cool progression system too, I don't think I even played that well and strategically enough but it was clear that each ingredient was very useful in their own right, I never found myself not wanting to use an ingredient. I'd say the only thing I'd want from this game is more time to strategize on what ingredient you can pick, eventually I just started grabbing the first thing I saw and it was always good score wise. The stirring was pretty fun too but it did feel like it could have more reason to exist, maybe having to go counter clockwise every now and then would be cool, or having to draw a certain shape (triangle  for example). Obviously time constraints wouldn't of made these ideas possible but if the game were expanded on, I think that would be the first things I'd want. Excellent work!

(As a side note, it's cool to see you here, your devlogs are really good, hoping development is still going well!)

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Thank you so much! Really nice ideas here. There's certainly a lot more that I'd like to do with it, especially leaning more into the deckbuilding side of things. The stirring could definitely do with a little variety hmmmm....

(And thank you so much! Disinherited has been going well, this was just a super nice palate cleanser. 1-day-old projects are so much easier to make fast progress on than 2-year-old ones =D)