one major issue is that all of the transports end up fighting over the same far away node while the close one is full, and because of this most of the transport upgrades are kinda moot as the main bottle neck is just filling them up. A third node or being able to assign transports to a specific node would help this.
Good feedback! Thanks for taking time to play and comment. I actually had a third drill, but it required even more harvesters and transporters, so I decided to remove that in case web build became too chaotic. I just updated the game so the 4th transporter prefers the closer node instead of the further one. Seemed more balanced to me. Thank you very much!