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The music getting faster put on the pressure! Luckily I managed to beat in on the first go so I won't have to watch whatever fate lied beyond the timer. 

I found the jump / moving forward a bit inconsistent, and I I didn't realise I had to full screen to see the UI lol. Maybe you could adjust the viewport settings in your itch project? Also you mentioned in the description seeing the screen shots, but to get them to show on your project you need to click edit theme then edit it in the layout section. I only know cause I had the exact same issue (unless these issues are related to my device default settings, in which case sorry for this).

Besides that though, the sweep resetting after each stop and jump made it intuitive to maneuver, and I think it was a very well chosen difficulty. Great job, was genuinely fun to play!

(+1)

Thanks for the feedback! I'm really glad you enjoyed playing it.

The music is actually my own. I made it in Bespoke Synth by just experimenting with notes until I found something that matched the feeling of the time pressure.  As for the jumping and moving forward, it could be related to how WebGL handles the Rigidbody physics, since that's what I use to control the player. I'm still experimenting to find the best approach so my 3D games with physics feel as smooth in WebGL as they do in the Unity Editor.

And thanks for the tip about the Layout section! I had no idea that's where I needed to set up the screenshots.

P.S. I played your game too, and you did a really great job. I haven't managed to finish it yet, but I'm definitely not giving up and I'll come back to it. I especially loved the retro TV presentation—it gave the game a really nice atmosphere.

Oh wow, I've heard tales about the WebGL unity shenanigans. Both Bespoke Synth and WebGL seem to take a bit of skill to use, so great job there! And thanks for playing my game! Really appreciate the kind words. Awesome to hear that you want to come back to it, means I did something right lol.