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let-wettuce

27
Posts
2
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A member registered Nov 01, 2025 · View creator page →

Creator of

Recent community posts

You are too sweet. I really appreciate it!

Wow thank you so much! This really means a lot. I'll look into adding more levels and polishing some things in the future, though it'll probably take quite a while. I'm really happy to know someone like something I created so much. You have made my week.

Oh wow, I've heard tales about the WebGL unity shenanigans. Both Bespoke Synth and WebGL seem to take a bit of skill to use, so great job there! And thanks for playing my game! Really appreciate the kind words. Awesome to hear that you want to come back to it, means I did something right lol.

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I'm glad you liked it, really appreciate your sweet words! Maybe I will look into that fullscsreen option I saw when creating the itch.io page next time, was too scared to try it out with so little time left. Thanks for playing!

Thank you!

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I was so worried about the water levels, cause I know it is a risky move to put in any platformer. Glad to see worst case someone enjoyed it lol. Definitely need to work on my tutorials, the levels called baby steps, but it is quite a leap to complete the first level. Glad you enjoyed it, and thank you for playing!

Yeah I think I threw people into the deep end a bit too fast. Will work on making the first levels more approachable in the future. Really appreciate you trying it out!

Thanks for playing and the kind words! I think you absolutely right about having some simpler levels at the start. Will consider this for any future games I make. Thanks.

I'll definitely check it out, thanks for the recommendation!

No worries! I'll probably give it another try tomorrow. I must see this boss fight.

Super polished game, loved the shop using the skill checks as well. Was an absolute blast to play. I'm trying to think of what to glaze specifically, but it was all done so well. Incredible job!

I am assuming the levels are randomly generated, and if so it is really well done. Once I figured out how to loop the doors open and fire on or off I was ready to tackle multiple levels. The skeleton is quite fearsome, if I ever found myself on their path I found myself always freezing up. Good job on the game!

This is so incredible, I am shocked it hasn't been rated by more. I saw sniff man's thumbnail and knew what must be done. The music is insanely good, along with the other sfx. I don't fully get how to balance my brain, and I am short of a few achievements, but it is a really fun concept, doubt anything else is remotely like it.

Came here after seeing the video. Ngl, it is really hard. Repeatedly forcing me to go through top right corners will having my moving rotate left is so cruel lmao. You've just dropped me into a new world and instant hit me with the hard stuff. Luckily I was able to use the bounce off the ground trick I saw in the background footage of the video. It pays to do your study kids. Wish I could get further, cause the movement and sfx really is quite satisfying, but when I accidentally back tracked it broke me.

This is such a cool idea, I genuinely felt like I was learning. Always wanted know what SOS was in morse code. Highlighting the letter is very nice QOL touch which I really appreciate. Having the sound for when a dash is complete also meant I never had to guess how long or short to press. A very well executed idea!

I absolutely love the vibe of this. The visuals and music along with POV + portrait is so sick. I Like the wholesome story, cause I was spamming 'k' at the start, but by the end I learnt from my mistakes and now only eye roll occasionally.

Is there a game that looks like this, or is the genuinely an original look, either way really good job!

I really like the idea of holding space to move and line up with the other cars. Allows for one button to still feel pretty dynamic. I imagine I was supposed to see bullets and dodge them, but I was unable to, but that is also a great idea that adds to the movement. Great job! I do wish there was some kind of scoring system though.

The music getting faster put on the pressure! Luckily I managed to beat in on the first go so I won't have to watch whatever fate lied beyond the timer. 

I found the jump / moving forward a bit inconsistent, and I I didn't realise I had to full screen to see the UI lol. Maybe you could adjust the viewport settings in your itch project? Also you mentioned in the description seeing the screen shots, but to get them to show on your project you need to click edit theme then edit it in the layout section. I only know cause I had the exact same issue (unless these issues are related to my device default settings, in which case sorry for this).

Besides that though, the sweep resetting after each stop and jump made it intuitive to maneuver, and I think it was a very well chosen difficulty. Great job, was genuinely fun to play!

Always loved the blinking mechanics of that one SCP game. Glad I could try out a game with that at its core. First playthrough was definitely the scariest, but I soon found a nice rhythm to get through the night. Really like the monster's model, the way it moves right as you close you eyes is a nice touch. Great job!

Love the art of the frogs spinning with the lily pads. They grow up so fast. 

I kinda wish the gameplay evolved a bit over time, for I have too many kids now. Either way the game was fun, great job!

Wow, this game is awesome. Really cool way to use the theme. Was an interesting way to find out I suck at fishing and nose picking. 

This game really makes you feel like you are drunk driving. Gambling is the cherry on top. Funny concept, and well executed. Good job!

A very cute experience with a very charming artstyle, was devastated when some of my dinos died from a lack of love. Good job!

The game was quite scary, needing to limit my reactions to the dinosaurs sudden appearances to preserve my silence budget for later was an interesting mechanic. I ended up getting lost in the maze, and had to watch the darkness slowly surround me. I remain there til' this day.

Was quite fun! Building up speed was awesome, and making the decision between getting eggs for eventual bonuses, or just playing and safe and swinging was a blast. I kinda struggled with timing the ground 'ramps' so you can guess what playstyle I went with. Loved the art too!

Really solid game! Love the art. Finding out the sfx was done was voice was funny, but still sounded great nonetheless.

The illusion theme was implemented in a very interesting way, hovering over things gave hints to what was to be discovered which I found quite fun! The gameplay was engaging and balanced, often having me barely pass each level, but not failing completely. I had some issues with dragging the dice from the table to the numbers sometimes, but ending turn did fix it each time.

Congrats on the submission, was a delight to play.