Pretty cool game! The ending I found a little tricky but still a pretty cool experience overall. While others have said a compass or a mini map could help I slightly disagree . You already had the signs that said "Medical Bay 1" and "Bridge" and if there was more of that, that'd be fine. Even more in game pointers similar to that, that don't require UI or any too direct information thrown at you would be neat. I did like the strategic element of having to find a space where you had room to move in the limited time you had before drones arrived. I think having a few small drones attack you while you're on you're way to another objective could help keep things engaging. Definitely a cool vibe though, it was pretty fun to navigate once I understood the level layout better. Shooting was pretty fun when more people joined the squad too. Good work!
Viewing post in Spacecannon Fodder jam comments
Thank you so much for trying it out and for the feedback! <3
There actually ARE signs on top of all relevant doorways (and irrelevant in the case of medbays), but for communications it was merely a sign of a satellite, and for security it was a shield-sign. Hangar was "hangar", insertion ship merely a ship-sign. Escape pods were "escape pods" and the powerplant a electricity/lightning sign. So yea, there are lot of signs, but the relevant ones are always on top of the doorways, facing up to the player, and with a little spotlight to light them up. :) Glad you noticed these! <3
You're absolutely on point with the idea of smaller drones roaming around in between the waves. Will be added in the future. :) Didn't have time to figure out the AI for these in the 72h, but now that the jam is over, they'll definitely be added. :)
And yea! I love the feeling of letting them machine guns loose when the whole squad is present. Find a choke point / long corridor and just form a firewall. Boomboomboom <3 Easypeasy.