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(+1)

I really enjoy the aesthetics of this game, and the movement feels solid. I could see this benefiting from a bit more polish and expansion.

A few notes: the game uses three different keybinds for three different actions. If you're planning to expand, that structure makes sense. Something like 1 for inventory, E to pick up/interact, and click to use. But for a game with just one item right now, it feels like more complexity than the current scope needs.

I also fell through the geometry at one point and wasn't able to complete the game. Separately, the on-screen instructions print out vertically one letter at a time and run off the screen after "Pre..." so I lost the context for what the action was supposed to be.