There were plans for a gatcha collection for the biscuits, different bikkies having different speeds, and the arc to change dynamically but given my poor knowledge of coding and being unable to draw an arc in GDscript it was a bit above my skill level lol. Thanks for the kind words.
AMBuddy
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I adore the stylisation of this game! The illustrations feel so 90s comic book, and the little cats and dog are great characters.
I did find it hard trying to figure out exactly how to perform the tricks. Not sure if it's a graphical glitch on my end but the instructions would pop up for a split second then disappear before I could read them. Some of the windows for mashing and getting the bar to a specific part weren't visually represented and I couldn't end up performing them (The Ollie Pop [Pup] Shuvit and the ending of the Rock to Fakie) the Manual worked well but I couldn't register what W and S were when other instructions had to do with the mouse.
I could legitimately see this game being polished and made into something great! Absolutely adore how funky the BGM is too. Beautiful.
I absolutely adore how stylish this game is! The low poly models are so cute, in particular I love the Toadstool Mushroom one with the grumpy eyes but all the characters are so charming. The soundtrack is so well fitting and the announcer voice is so fun.
I do have to say, I don't think, especially at first, I understood the mechanics of the game. I do think it makes a little more sense when you start playing but such a wonderfully striking game for sure!
