Bloodbath is beyond broken, 3k regen per second?
My HP pool isn't even 800...
Balancing is tough, and bloodbath was added later in tests because it was falling behind and dying too much. Its a technical oversight and will be fixed in next release, thanks for the feedback :)
Maybe have a cap for it, that levels up, starting strong, and more slowly ramping up to the max?
Think Logarithmic curves?