Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fellow Godot user here! Really enjoyed this one. It's simple, but the driving feel is good. I genuinely laughed when I crashed into a tree and got a crunchy, low-res Fail screen. Something about that photo quality really suits the tone. Also, jumping into 3D for such a short jam timeframe is a great effort.

A few things that could help: the opponent's acceleration feels off compared to the player's. It seems to jump straight to a set speed and stay there, rather than ramping up gradually as the player does. Turning also feels slow while accelerating but tightens up nicely once at full speed. Reversing felt a little clumsy too, and I think a bit of drift would suit the handling really well.

I could also see this working nicely as a browser game. And with some BGM and those evenly-spaced palm trees, I think this could really lean into a vaporwave aesthetic.