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Thanks for taking the time to play our game and share your feedback!

We're sorry that the experience felt frustrating. After playing games like Hollow Knight, we thought adding some platforming sections could fit the Metroidvania style, but we never wanted it to become a frustrating experience. Thanks also to  other feedbacks and studies, we're currently reworking the levels to make them feel more like a proper Metroidvania.

The advice about coyote time and jump buffering is really helpful! We didn't know much about these features, but after looking into them, we definitely plan to add them to improve the movement.Thanks for letting us know about it!

As for the character size, we intentionally kept it smaller because we're planning to add flying enemies and larger bosses in the future and we want to avoid the game being too zoomed in, so players can easily see enemies, attacks, and other important things.

For the controls, we were thinking about adding hologram messages during the game to explain mechanics when needed.

Thanks again for playing our game and sharing your thoughts with us. We really appreciate the time you spent writing this feedback, it helps us a lot and gives us a better idea of what we can improve.