I really like the idea of the combat system here--very much invokes bump combat like in a classic roguelike while still being its own thing. That encounter rate is rough, though. I'm hoping you have some time to keep working on this one, though; there's definitely something special here under some needed balance. EDIT: I know you're aware of the encounter rate bug (and I'm pretty sure my submission has a similar issue lol)
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Hey Gobbo, Thanks for playing and please accept my apologies for the encounter rate. Totally my fault. I hope what you managed to play was enjoyable until the monsters swarmed :)
We tried to make a retro vibed Transitionless battle system. A bit like Chrono triggers 'on field' battles but as though they were made for a NES era game.