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Yes, the fact that theres no real loose condition was the main thing i could not figure out how to fix while also incentivicing the player to still go lower. The idea with the timer is a good point (crazy that i didn't think of that during the jam myself), and also maybe a min score to reach in that time, maybe even rougelikeish, but we'll see how far i'll take this project. Anyway, thanks for the feedback!