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I might not be cut out for this job, in 10+ tries I think I either crashed the market or made everyone hate me instantly lol.

While I couldn't make it that far gameplay wise, I hope I experienced most of what the game had to offer. Which was actually pretty fun. While I think balancing is very needed it's actually still pretty fun  as is. The vibe is on point, visuals and audio are really good, the UI is just clean, however it did seem like not every button click registered but that was a small issue, watching the debris fly around the planet is just kinda satisfying. But what I liked most is the dialogue. The goofiness mixed with accidentally ruining humanities future and just seeing "slow news day" with "ughh" is just really funny.

Great work, I do wish I could of made it further but the fact that I even want to make it further proves it was a fun game already! 

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I *think* the buttons not working is bc unity makes text block the input, and by the time i realized this the jam was already basically over and it would've taken too long. The market crashing constantly for seemingly no reason is a bug i've been trying to fix for the whole jam but i couldn't figure out what was causing it (i think it's just bad luck being amplified more than good luck somehow). Thanks for playing! <3

Ah yes, unity's intuitive, go to debug mode to turn off "raycast target" on the text. Yeah, oh well, not a big issue anyways. Shame about the bug but as stated, was still a fun time, no problem. Oh yeah I forgot to mention this before, I believe when you get fired and restart the match the difficulty or market or whatever doesn't really reset. I had to reload the page to have stats like chaos and the debris go back to normal. Otherwise they were still high. Hopefully this can give some insight on a bug!

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I've had that before where scenes dont get fully reset, absolutely no clue why that happens lol