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(+2)

I liked the graphics, and the gameplay was fun. I did eventually end up mostly guessing where to throw the cheese next on a lot of the later levels.

The later ones are quite more complicated, I was playing “bad cop” with some of the level design. Since we had a par system and not a fix “x shots per level” lose condition I felt like we could to some tricks and still allow players to finish without the stress of having to find our exact setups