The idea is fun, but in practice, it becomes virtually unplayable and especially frustrating beyond level 7. You’d really have to be dedicated to enjoy pre-planning an entire level blind, even though it would be very satisfying to watch the character execute everything on their own afterward. Aside from that, your game really made me think about the nature of gameplay: restarting after every mistake to fix or avoid it. When every mistake compounds the difficulty right from the start, it becomes frustrating and makes you want to restart the whole run (rather than keep playing with such severe penalties) which is something I ended up doing quite a lot.