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A jam submission

DESYNCEDView game page

hard, desyncing
Submitted by Shake&Pop — 20 hours, 50 minutes before the deadline
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DESYNCED's itch.io page

Results

CriteriaRankScore*Raw Score
Chaos#15.0005.000
Creativity#15.0005.000
Fun#44.5004.500
Theme Use#44.5004.500
Overall#44.7504.750

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What tiny problem started the chaos?
it is a little input lag applied to the controls, seems ok but after accumulating some of it, it becomes a DISASTER.

Engine / Tools used
Unity

Solo or team?
Solo

Controls
The controls: A and D for moving left and right, W and S for climbing the ladders, space for jumping, ESC for pausing.

Credits / Assets used
Assets: Kenney New Platform Pack Music1: D2 by Amarent Music2: It Can't Be Bargained With by Three Chine Links

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Comments

Submitted(+1)

Interesting idea, really liked how it desyncs, but it just begins to start to feel impossible with the input delay

(+1)

The idea is fun, but in practice, it becomes virtually unplayable and especially frustrating beyond level 7. You’d really have to be dedicated to enjoy pre-planning an entire level blind, even though it would be very satisfying to watch the character execute everything on their own afterward. Aside from that, your game really made me think about the nature of gameplay: restarting after every mistake to fix or avoid it. When every mistake compounds the difficulty right from the start, it becomes frustrating and makes you want to restart the whole run (rather than keep playing with such severe penalties) which is something I ended up doing quite a lot.