Glad you found your way around the problem. For Bard, Beastmaster and StuffStuff I created a patch. In theory those patches are easy to create...you just need to duplicate the class txt and replace "basic" with "advanced" and then you need to create the class token as wearable and create the tavern event to make the class unlockable... but I guess that's a bit much. I know that the game now supports some kind of if statement to check for a mod file so I could just "include" all patches in the mod without all the patches...but I'd have to look through all the mods to find any new basic classes or changes to classes that resets them to basic... lots of work for a game I am currently not playing. :)