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It looks and feels really good now.

There should be an option to drop down when the character is hanging.

It seems to me that the attack sometimes gets stuck, especially with enemies standing close by, but that’s something to fine-tune.

In the situation shown in the photo, there’s no room to land after jumping off. Maybe the jump length could depend on whether you tap or hold the button?

I see I will keep that in mind
Thank you for your feedback