Thank you! (●'◡'●)
JustCallMeNeko001
Creator of
Recent community posts
I'm planning to add a special attack for when you press attack on the ledge so player have more choice of movements but this will have to do for now
Also planned to add something that run slowly after the player to force player to keep moving forward so any lost time on the ledge or any obstacle would be crucial!
Thank you for your feedback!
Indeed the mechanics are intended and I'm preparing a better player sprite animations to give player more feedback for the mechanics
The game do have one more ledge tech when you press jump twice on the ledge you will launch forward very fast but you don't launch up high though I'm planning to add some tech descriptions after I'm done with the better player sprite animation
As for the difficulties I was planning to add it after when the game feels truly 'endless' first
Thank you once again (*-`ω´- )人
I see I was going for attack to have cooldown extend when you don't hit the enemy or hit the enemy late
But it seems that I need to make an animation to make it clear and maybe I should rebalance the cooldown too
As for obstacles balance and power ups I will be rebalancing and considering adding power ups to the game in the future
Thank you for your feedbacks!
