Hello! Thank you so much for your thorough reply! I was having a little trouble understanding it still, but I believe what you mean is for the Glider it is "possible" Wear, as you mentioned. So, am I essentially recording two aspects? How much possible Wear my Glider has as well as how much actual Wear? For example, I start out at 5 possible Wear. I tick off any Wear my Glider might encounter, able to reach the max of 5. However, if it gets into a really bad scrap, it now only has 4 possible Wear! And then so on and so forth, unless I repair my Glider, I could get down to 0. Is that how it works? Thanks so much for your help on this matter!
I also have a few other questions, if that is alright! π For the Guild of Sand, I think I understood it right that you can only find them at the roaming caravans in the desert? You can't find them at a normal Settlement? Also, it mentions The Caravan Friend is for high-ranking members. Is that when I reach Level 3 or just Level 4? I appreciate it! I love the new Guilds and their quests! βΊοΈ
Start with 5 "possible" Wear. Mark 1 of those (remove it) when Wear is taken to your glider. Add "possible" Wear back through repairing your glider. Reach 0 "possible" Wear and you cannot use mods. You got it right!
Guild of Sand is only found in Desert locations. When you find them then you can perform Settlement Actions there, as well as interacting with them. You cannot find Guild of Sand representatives in Settlements outside of this action. The Caravan Friend reward is only for level 4 members, which aligns with the requirement for other Guild special rewards (I missed adding the Bond Level 4 requirement, sorry!).