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That is a good question, and great feedback I very much appreciate it.

In terms of gameplay yes, the game itself will be rather basic since the program is more of a choose your own adventure however if there are other things I could add i'll look into it, In terms of official gameplay everything will be fleshed out a lot more including the scenes, locations, and more npcs, I also plan on giving the player other things as well eventually, this is just a "barebones" prototype as it stands now until I can refine it more to be how I want it to be. 

If you do have any other suggestions or feedback, it'd be much appreciated!

Okay some basic suggestions.

Not sure if you are seeing it from your end, but in Itch.io the options are really spread out with large gaps. So there is a lot of wasted space. For example, look how much space is between Monday, Day, and The Skills title.

All of the options have huge gaps between them, making it very hard to navigate.

If you are using AI for the coding, I would suggest you setup a draft layout using something like Canvas (or even paint which is what I have done before) to get the AI to model the UI closer to what you want. This is a good way to also move yourself away from the very overused HTML Twine type UI (though I am not 100% sure for Twine on what you can do to customise the UI)

Good news that exact issue is being worked on currently, there were a lot and I mean a lot of breaks separating things out, and I think I am understanding a general amount of how the code works to make my own adjustments and fixing errors such as the time system to it and i'll also take that suggestion for the ui layout into consideration!