Okay some basic suggestions.
Not sure if you are seeing it from your end, but in Itch.io the options are really spread out with large gaps. So there is a lot of wasted space. For example, look how much space is between Monday, Day, and The Skills title.
All of the options have huge gaps between them, making it very hard to navigate.
If you are using AI for the coding, I would suggest you setup a draft layout using something like Canvas (or even paint which is what I have done before) to get the AI to model the UI closer to what you want. This is a good way to also move yourself away from the very overused HTML Twine type UI (though I am not 100% sure for Twine on what you can do to customise the UI)
Goldendawn
Recent community posts
Right now there is just one thing to do which is basically hypnotise and "befriend" Elara Dawnwood the bar maiden. Nothing else appears to be doing anything.
And that is so very very very boring - you pretty much keep clicking the same type of things over and over until next "scene".
I would love to say you have a good framework or something but so far it is barebones and just AI graphics, coding, text - everything feels very rushed and really showing much of a true game play.
I am assuming you are going to flesh out the game play, and it isn't just going to be click and repeat until you have done so enough before you get something new to click and repeat?
In fact not that hard and you can do it for free - Just go through and number them in order so that when you using something like PDF24 Creator (free) you can then add them to the img2PDF functionality - make sure they are in filename order - and poof - PDF :D
Don't get me wrong - I loved the series when you were doing it - I feel ... this needs to be continued the story was going interesting places and you had a lot of possible plot places you could go - including the bride getting her memories back - but then the wizard and her having to join together and finding real love without MC. Or where it could break out into a whole national war - or .... yeah okay I will go back to my own story writing now :D
It is amazing to have it all together - however - because you haven't done it as a PDF, or even rename it is going to require me to go through all of them to name them up and correctly to have a "readable" story.
Also you ... kinda didn't end it - and yet you did state it was "from start to finish" which - - - the way you have ended it is "Oh ran out of energy... will stop it here... and... you don't know what happened really"
So a bit disappointed - which is a pain because I love your work - but this isn't a completed story, and it isn't nicely presented in this omnibus.
Enjoy the game again - though I kinda miss the "story" of your other work - this feels like it could have a lot more content of a story happening or even side missions that help you try and go back to "normal" or "forget what normal is" etc.
But the way you get this working is really awesome - once again your games are working with areas I wish I could see more in transformation related games (3D)
I think there is also a possible option to have the play react more to the transformations - they just... happen right now. Again coming back to the "Story".
But as a game is is fun - though agree, it is very easy.
It is wonderful to see you still making content though!! :D
Nice Text-based Pick a path, but there are some things I would suggest looking at.
Right now, there are lots of dead ends (which is fine - early access), but you might want to either remove the "this is what will happen" or put them behind spoilers because it kinda ruins the feeling of wanting to come back, after all, you know what is going to happen.
Could I also suggest that you alter some of your paths so they don't really "tell you" what will happen? Right now, when going through it, I feel a little like your choice was pretty much a "spoiler" of your path, and there were no real surprises throughout the story. Also, I notice that many of them keep returning to pretty much the same type of "scene" just a page or two before, so this makes you feel that maybe the choice wasn't essential to start with.
Good writing overall, so I am looking forward to your future work with this.
Lovely work - but sorry to say you do seem to have an error happening when getting to the page starting:
"I arrived at school the next day, letting out an audible yawn as I stepped through the gates. Normally that would warrant a scolding from Hitomi, but she never got the chance as someone else came rushing to grab my attention."
-------------------------------
Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.
Error: too much recursion.
Stack Trace:
parseTag@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
handler@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
value@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
t@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
value@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
p@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
value/<@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
r/<@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
t/<@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:107...
dispatch@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:59:...
add/v.handle@https://v6p9d9t4.ssl.hwcdn.net/html/3172373/Mahou%20Go%20Go%20Web/index.html:59:...
Hi,
Started playing but a few issues are happening.
1) There is a window on the lower right which shows variables, and also allows you to turn on and off DOM View, and Debug view. But I can't seem to turn that windows off, and it is blocking text
2) If you suddenly don't have full screen, you can't seem to make it full screen again. The full screen option doesn't work. This wouldn't be too big an issue, other than the Windows on the Lower Right takes up most of the text space.
Once again another amazing and wonderful piece of work :D
I didn't know I would like this, since typically, I don't like things without "quests" and story. But the thing is, you have added numerous things into this to make it very interesting, and mini-stories if you follow the people wanting to be transformed.
Again, Amazing!
This is amazing - I really love what you have done here! The controls and everything are a little jarring, but the overall game idea and that you have the slow transformation of the character model is just spectacular!!
I would love to see more on this type of game from you - it is really worth some money for donation.
We need to see more of this type of game because this is moving away from the "everything TG needs to be Visual Novel, or RPGMaker". This proves there is a great potential in new game medium.