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I like the way you explore the Slip Zone mechanic in Level 4. It's clever how the box can be used to block the exit.

I found a case when I enter the Slip Zone with low speed, I might get stuck for a really long time. So maybe the Slip Zone speed is better to be set constant.

Very solid start. Just add a context to the Slip Zone --like some kind of magic waterfall maybe because it can move vertically?-- and clever implementation like in Level 4,  and I think it will be a very fun game!

To be honest, level 4 was designed by accident

I added the restart option in case people get stuck in a zone. Not sure if I would set a constant speed, but maybe a minimum speed could work.

Thanks for the feedback :)