Debug menu is hidden behind password and it is intended for development only. Depending on general response I might expose the password to Patreon supporters.
The game is still in very early phase. Balancing will eventually come, in fact I am building a simulator that should give me at least some insight into how difficult the game is. I have no idea how long will it take me to make it or how good it will be. Simulators can be nasty thing to make generally speaking. Until then I can only rely on feedback, based on actual human attempts, like the one you just gave me. Thank you for letting me know about the difficulty.
I will admit, putting the debug password behind paywall was a dirty tactic. But I will keep it as supporter only feature since the supporters are most eager to see the project succeed and they want to provide more than the feedback.
Uhh, let me give you some information. You can hide your password better. The debug password can only be found with 10 minutes of reverse engineering and AI assistance. So it's up to you. Nobody will try to find that password like an unemployed guy like me, but they can still find it. But if I need to give you feedback, the game only happens from cycles onwards. After a certain point, it enters a cycle. To increase the playtime, maybe a small story-like element or tunnel-end bosses could be added, or more dynamic things could be added, such as interacting with NPCs: touching, poking, fingering, tickling, arousing, etc. These things could increase playtime. Or, going a bit further, a custom dungeon could be created based on player construction. A currency system could be added to the game, and we could create our own custom dungeons and buy items. For example, BDSM tools, BDSM chairs, BDSM items... You could add things like tickling chairs and torture devices to make it more geared towards sadistic players (by the way, I'm also a game developer, but not published on Itch.io, more on Roblox :p). So, I think this much feedback should be enough for your current state. I wish you success in your development ^^
That's the general feedback I'm looking for! Some of the things you said were already planned but others did spur my imagination.
Since you are a developer as well I believe you know that some things take time to create and polish. Thankfully I don't have to explain that any further.
...As for the password security...yeah, that was a duct tape solution which is good enough for now. I am not going to hate people practicing piracy. It would be hypocritical as I have done it so many times when I was growing up. I might make it more secure later though.
Actually, if you're developing the game alone, your update speed is quite fast. But if you're not working alone, I think you should release an update every 15 days, generate ideas, and focus on advertising. This way, you can reach more people who offer ideas, provide a better game, and increase your revenue. If you want, I can advertise for you for free on my DeviantArt account (I don't have that much interaction, but I think it will still help you in the beginning). If you accept, I can contact you through DeviantArt.
I am completely alone on this project. The pace is only fast because I am trying out things and accumulating technical debt. I intend to spend some time working on things under the hood now. Refactors and simulator primarily. I am also using that "pause" to look for an artist to work with since I really dislike everything about my current art workflow.
The 15 day (or any interval) idea sounds good when the project grows into something more stable.
As for the DeviantArt I would appreciate any help. Here is my account link: https://www.deviantart.com/veryweirddev