Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Actually, if you're developing the game alone, your update speed is quite fast. But if you're not working alone, I think you should release an update every 15 days, generate ideas, and focus on advertising. This way, you can reach more people who offer ideas, provide a better game, and increase your revenue. If you want, I can advertise for you for free on my DeviantArt account (I don't have that much interaction, but I think it will still help you in the beginning). If you accept, I can contact you through DeviantArt.

I am completely alone on this project. The pace is only fast because I am trying out things and accumulating technical debt. I intend to spend some time working on things under the hood now. Refactors and simulator primarily. I am also using that "pause" to look  for an artist to work with since I really dislike everything about my current art workflow. 

The 15 day (or any interval) idea sounds good when the project grows into something more stable.

As for the DeviantArt I would appreciate any help. Here is my account link: https://www.deviantart.com/veryweirddev

(-1)

Alright, let's sort out the advertising matter; I messaged you on DeviantArt—my username is "Adamsfc0".