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The art style and movement animations I thought were great - some of the most kinetically-satisfying animations I've seen from the submissions I've played so far. I also really like the concept of a genuine one-on-one melee engagement with with strategic mechanics like blocking, rolling, and evidently some combo attacks that asked for some rhythm from the player.

I admit, though, that I found this game really difficult. Initially, it's due to how it runs on firefox - which is barely; Edge proved to be smoother, but there were still frequent movement bugs. The camera would get stuck rotating on its own, causing turning and cooling down to become impossible for lengths of time. I also don't understand the block mechanic - it doesn't appear to have any meaningful drawback, meaning fights can go on for a long time if one just holds block, rolls away and recharges. The only way to really get close to anyone is by rolling due to the movement speed, but rolling either parries all attacks, or causes the one rolling to die instantly even from full health, depending on maybe the timing of an attack landing? It's also difficult to execute combos; the block and parry both appear to reset a combo to the first attack, and the first successful hit or two often knock the opponent far enough away that it's not possible to follow up with the rest of the combo as there's no way to close the gap.

I struggled with this one, but I like the concept a lot. Props to you for taking it on, as I can only imagine this type of combat is difficult to develop (and to animate - again, very nice job there) - I'm not sure if the gameplay feels the way you want it to feel, but as it is I definitely struggled a lot.

Wonderful feedback! Loving it. Thank you so much!