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(+1)

i finished game and really like it.
few minor improvements i think would be bit clearer.
1.kind have key how many points each creature gives when flush it.
2.a counter of how many points or creature can go into toilet before explodes
3.maybe having so player can repair one of destroyed instead getting extra level up in strength so risky action but does allow eat more prey in later levels.
4.kind of abilities so gain by eating certain prey for example.
a.you can put out gas but 50% slower for certain amount seconds and easier for predator to detect you while doing this big burp.
b.you able to eat 2 more prey but normal prey 50% less points.(hard for early game but better for later game.
c.abilty to stop bar going up for 7 seconds but after that point pressure increase by 50% for next 10 seconds.
thoses were just few things i thought about when playing game,

That would be cool

Glad to hear you like the game! ❤️ And those are all interesting ideas! Truthfully I don't know how much I can add to the game at this point because the PICO-8 limits how much code or data the game can have, and I already pushed it to its limit. (Past its usual limit technically.) It might be possible if I got even more clever about it.

I can say that with the toilets they explode when they have 10 or more prey put in them, and at the end of each level they heal by 2. So you could for example put 8 prey in a completely fresh toilet and then the next level do 3 more without it exploding. You can tell how far along it is by the smoke / fire coming out. They start smoking at 3 prey and after that each one makes it smoke a little more until there's intense smoke and fire coming out at 9 prey. So it's possible to keep track of it and figure out from a glance how much prey is in there if you learn it. I think I like keeping it that way instead of having a counter to add some challenge and a little uncertainty about it!