i finished game and really like it.
few minor improvements i think would be bit clearer.
1.kind have key how many points each creature gives when flush it.
2.a counter of how many points or creature can go into toilet before explodes
3.maybe having so player can repair one of destroyed instead getting extra level up in strength so risky action but does allow eat more prey in later levels.
4.kind of abilities so gain by eating certain prey for example.
a.you can put out gas but 50% slower for certain amount seconds and easier for predator to detect you while doing this big burp.
b.you able to eat 2 more prey but normal prey 50% less points.(hard for early game but better for later game.
c.abilty to stop bar going up for 7 seconds but after that point pressure increase by 50% for next 10 seconds.
thoses were just few things i thought about when playing game,
wrathofclaw
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so i like update and most got up to bear stage(ive only just got back into game, when i played only 1 boss and game was free at points so lots changes for me). the frog hits me through tress even though i cant hit back through i feel is tad unbalance given how much health actually has also can catch straight out of reform giving no time for counteract play.(mostly just been front that been bugging me.
something i noticed in dungeon crawl mode is that because the entrance always spawn in middle on surface level(starting level).
this then means that terrain can spawn on top of the entrance so cant produce down to next level since cant reach it.(for example if mountain like terrain spawns on top of it as impassable terrain).
lust boss good but feel like way easier than first boss.
i was think you could put tentacle where feet are and then put feet in open space so makes harder, just so cant constantly hit boss in final stage nearly.
implement more enemies in lust maps so next stage also just curious will be more unique lust units add to lust stages but overall really good update ,just tad increase difficulty for lust maps and boss.
so bit on what meant with tentacles in green circles and foot in red circles is my suggest for boss battle. 
i found an issue where because witches lock on, you can all four lock on you but have to wait and then all we follow few steps, just have to keep aggro and then easily collect all orbs also i have noticed DPhantom that you are faster so can lose aggro, issue is they automatically go onto move pattern they were on before saw you so then you get trapped but witch didn't actually know you were in that corridor so i suggest after witch loses aggro it should move complete opposite directions so doesn't feel lucky dependent also found out 2 of witches spawn in same place and at same time so watchout for that one