Thanks for taking the time to leave your feedback.
I'm just a bit surprised by some of your conclusions, though.
You describe the project as "upload and forget", but throughout development I regularly posted devlogs explaining the project's status and the reasons for the longer pause...
+ the game has always been marked as a prototype, and I never tried to present it as a finished product.
What surprised me even more is the AI accusation.
During the early development, I streamed every part of the project live on Discord (#LiveStage) almost every day. People could literally watch me write the prologue, create assets in Blender, and painting over the Render (TheDiary-Cover) in Clip Studio Paint in real time...
I eventually stopped doing those streams because I spent more time chatting than actually making progress (Specifically with an certain member, hehe), but the process was completely transparent.
So it's a little surprising to see that, now that I'm no longer streaming every step, the conclusion suddenly becomes "it must be AI."
As for the writing itself: guess that's a matter of taste?
With The Diary, I deliberately chose a much more introspective style inspired more by classical novels than by the pacing of most visual novels. I understand that this approach won't resonate with everyone, and that's perfectly fine.
That said, I do appreciate the parts of your feedback that are specific—such as wanting stronger character development and more content. Those are fair points, and they're things I intend to keep improving as development continues.
Lastly, just a quick note:
The project is entering its previously announced summer break. So if you decide to continue the discussion or add anything else, my reply might not come until August 8th. Thanks for your understanding, and I hope you have a great summer :)