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Wow, pretty great work! The music choice is nice, although I think it's a bit too chiptune-y. Also, would've been great if you added something that took the control even more from the player.

I would've loved bigger levels from the start, and I think this would do better as a desktop/stand-alone game with bigger and more detailed textures. I loved the character, and I feel like some more characters, objects and animations along with minor details would be a great addition to this game. Anyway, good stuff, a lot of effort put into it!

(+1)

I'm flattered by your confidence in our concept! We're already likely going to add more levels post-jam and it's nice to see people interested in a more fleshed out game, but I personally won't promise much more past more levels. We might flesh it out more, but we're not sure. Regardless, I'll take your feedback into consideration if we end up doing more with this. Thank you!

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Alright, happy to provide feedback! It is slightly disappointing that you probably won't continue to work on the mechanics/details, but it's completely understandable. You probably didn't expect to work on the title after the Jam, and wrote some chaotic/unorganized code that's a mess and difficult to understand, because well, it was just for this 48-hour interval, and now frankly rewriting the code would be too big of an investment of your time. I really recommend planning ahead next time (if there will be one), because this is what a lot of rough indie games with potential become. Thanks for the response and good luck!