honestly combat in this game feels way too easy, it’s like, nova, the hardest Guard, is beatable before you even finish the intro. Levels are super easy to gain from battle, allowing you to max out your combat skills in the first hour of playtime, reputation doesn’t do anything for battle. (Like, if you knew the guy you were fighting was lord death of murder mountain, you’d likely surrender on the spot or try to run him down with a 1v12). The only group fights in the entire game are the 3 scripted ones (bullies, den, and final mission), and so for any semblance of a challenge you have to get into 6 fights in a row without items
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gangs would be an amazing addition to solve this (naturally generated gangs that is, not the 3 idiots in the bathroom and tavi) or being able to start your own gang and have it influence the final fight, or at the very least making it so that when you fight a gang member then based on their standing, other members of that gang join in the fight
I suppose making gangs akin to the nemisis confrontation event would be easy to implement, have them move together in packs of 3-5.
A mod or update to add higher difficulty guards would be nice as well, which could be implemented by giving guards better equipment and armor based on their rank, which is currently flavor text.
Another solution I thought of for making combat more difficult is allowing enemies to get their own perks as well (since fighting them levels them up according to what level you are at), even making the perks match their personality. Like, bdsm enjoyers would probably have the perks to make binding you easier, bullies would have the shove and weapon perks, guards would have the armored perk as well as one or two sexual perks according to their preference. The perk system that applies to what the player likes can be retrofitted to apply to the other characters as well