Another solution I thought of for making combat more difficult is allowing enemies to get their own perks as well (since fighting them levels them up according to what level you are at), even making the perks match their personality. Like, bdsm enjoyers would probably have the perks to make binding you easier, bullies would have the shove and weapon perks, guards would have the armored perk as well as one or two sexual perks according to their preference. The perk system that applies to what the player likes can be retrofitted to apply to the other characters as well
Hidden_gamer
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gangs would be an amazing addition to solve this (naturally generated gangs that is, not the 3 idiots in the bathroom and tavi) or being able to start your own gang and have it influence the final fight, or at the very least making it so that when you fight a gang member then based on their standing, other members of that gang join in the fight
honestly combat in this game feels way too easy, it’s like, nova, the hardest Guard, is beatable before you even finish the intro. Levels are super easy to gain from battle, allowing you to max out your combat skills in the first hour of playtime, reputation doesn’t do anything for battle. (Like, if you knew the guy you were fighting was lord death of murder mountain, you’d likely surrender on the spot or try to run him down with a 1v12). The only group fights in the entire game are the 3 scripted ones (bullies, den, and final mission), and so for any semblance of a challenge you have to get into 6 fights in a row without items
This is a bit of a late response, but if you haven’t found her yet, Nova has her prisoner, I don’t remember which, but you’ll either have to rescue her from the restricted zone or the lilac zone. (Honestly I wish nova was a harder fight than she is, you can beat her from game start, so this escape is super easy)
yep. Encounters was by far the fastest way to just grind interactions, especially if you don’t actually enjoy the content that’s part of them and just need the perks related to it (for example I’m not into bdsm in the slightest however the combat buffs the bdsm perks give are all but mandatory to make the final fight trivial)
magnetic locks can be removed via the magnetic key for 150 credits at the mall. Also the gym is closed until you are a d-class citizen, requiring several levels and several thousand credits based on your levels (the more levels you get, the cheaper it gets). Once you are a D-class, it is open from 7 till 10 I believe
methane is part of the atmosphere data for the terraforming page on mars, and I was going crazy over it for a bit thinking I missed something before figuring out it was inconsequential to the process there. cool to know titan is part of the demo though, this game is great and I've been watching the recent updates closely (even if I slow play this game way too much trying to avoid risks, almost a month in)
I just completed mars, was the chapters involving titan new or old update? just completed mars finally and was sad because I thought that was the end of the game because of the kill switch comment at the start, only to be surprised by the continuation. also, minor thing but methane is mentioned in the mars chapters but is impossible to interact with, and the whole time I thought it was locked behind the geothermal generators because I maxed them out early on.
so, when I'm running the ghg factories, which have nothing saying they affect sublimation levels. for some reason my water vapor production skyrockets from like 100-200/d to 5000/d or more, and I have no idea why. I mean, I wouldn't consider this a bug, but I'm wondering if there is something said (or not said) that I missed?
beat him second try, he breaks his rules every other turn at least so it is easy to win if you can remember what the rules are.
I found moments where I couldn't play a card without breaking a rule so there should be an option to automatically lose the round and give him a card as points to avoid this. overall though, great game, I enjoyed it.
cool concept, beat it in 19 days after creating a decent combo (45 purity + 10 health card, health lock card, belief card)