Hello, sure! :D
First, you need to set up a variable to get the wiimote:
local wiimote = love.wiimote.getWiimotes()[1]
Then, to get the input, just use the following command:
wiimote:isDown()
Inside the parentheses, you should put a string with the specified button you want to check. The buttons are "up", "left", "down", "right", "a", "b", "1", "2", "+" and "-".
Example program:
local wiimote = love.wiimote.getWiimotes()[1] -- defines wiimote 1
function love.draw()
if wiimote:isDown("a") then -- checks if A is being pressed
love.graphics.print("A is being pressed!", 10, 10)
end
endHope this helps :)