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Pixel Dimension

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A member registered Jan 02, 2025 · View creator page →

Creator of

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Thanks! ^_^

Hey Haroldo! Quick question: Which version of batariBasic does this tool use?

Hello!

Indeed, WiiLÖVE is abandoned, so there are many constraints that I had to work with..

Thanks for trying out the tool! ^_^

I checked the exported code, formatted it, and it doesn't seem like there is a missing ender code.. Could you explain a bit more?

Hey, thanks! ^_^

I think that the documentation for WiiLÖVE won't ever be released, due to it being a really old project on GitHub.

The main.lua file is crunched up because I used Turbowarp to make this, and I used the 'Files' extension to read and download files. Because of that, I first coded the platformer template for pure LÖVE2D (so I could test it on my computer), modified it to code compatible with WiiLÖVE, then copied it to Turbowarp, which removed all of the newline characters.

It would be a pain to add all the newline characters again, because I would have to put 

(join (line_of_code) (newline character))

 for every single line of code. And even then, I would still have to indent it. ManuallyWith spaces.

Nice! Thanks for adding it :D

Yes, exactly. It would be way much faster than deleting everything, changing the BGs and player art.

Thanks! ^_^

Hey Haroldo! I have an idea. What if you add a reset button, which sets everything into the default settings?

Hey Haroldo! Just a bit curious; When a pushable tile gets pushed, it sets the origin position to the 1st tile (of the default tileset). But what if it is a custom tileset, and how does the maths work? Because there were some bugs that defined it into a custom tile that wasn't in my custom tileset.

Nice, thanks! Also, I have a new suggestion for the tool. I don't know if it is possible, but maybe can you make it so that the rom size is changeable between 4k and 8k?

another idea I had was if you could add background music. maybe you could implement that into the puzzle maker?

Nice, thanks! Also found another issue. I was trying to make my new game (GD2600, essentially a port of GD for the VCS) and sometimes when I just moved around the <div> placing block board, the sprites' frames were reset to default and the backgrounds auto-deleted themselves, only remaining the default background. But the code (thankfully) didn't get deleted along with everything else. But I think you should also fix this issue.

Suggestion: Multicolored sprites. I've noticed a lot of home-brew and some Atari 2600 games that have multicolored sprites. Like each line of the character is a different color. Example:

Notice how each line is a different color in the sprite. Maybe to import this function, there could be:


i have an idea for a next project for you inspired by this project and the VCS Game maker: an SMS game maker. It is like the VCS game maker, but with more options to customize and also tileset support like for building maps and stuff. It can also generate SMS roms based on what you build.

idea: make it so that you can customize the player's appearance with a tileset and also change the tile depending on the behavior (up, down, left, and right)

Nope.. only that canvas2d error and the level array.

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Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true.

This appeared when i opened the tool

Still didn't fix the problem..

(1 edit)

Have you already tried downloading the ROM yourself to see if there's any difference or if it actually runs?

(2 edits)

ok, thanks! also, seems that because i left the tool alone for a while after crashing, it deleted the entire code. i think you should keep that in, but maybe make so that when you open the tool it will make a backup file, make you download your old progress without the () x () or a block that potentially crash the tool, and then you can resume from there. Maybe there could also be a detector for potential crashes that won't run the project but gives the person a warning.

(2 edits)

i was making my game and I placed an empty () x () math block to make a sprite's speed go negative. when I placed the block, the program completely crashed, and I am now not able to use it :< maybe try making so that the emulator only runs when it is told to, not when it detects any sort of click or change

Didn't work..

Even tho you fixed the project, the rom weirdly still doesn't run

I even re-downloaded the rom??

Here it is:

SMS Project

This is nice! But for some reason, I made a test map and downloaded the rom but it didn't work??

here is a pic of the emulator

maybe it is the web browser I'm using?? (safari)

this is so cool! but I have an idea for the Event category:

And what if, in the background category, there was:

And my last idea, for the sprites category:


If possible, could you add these? Thanks ^_^