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(+2)

I think this game is pretty cool and I like the art and the way the levels are being generated (I think?) I really like the concept of having to scavange around to find stuff, but I feel there are some things that make it unecessarily hard to complete the game.


First off all, I would get rid of the color shift effect around the edges of the screen, it makes everything super hard to read and see in my opinion. Secondly, I would make the batteries on the ground recharge your robot more, as they do very little now, and you basically have to keep searching for them, which gives you little time to actually look at other things. You could also look into more slowly depleting the battery in general, so people have more time to read the text on the top of the screen. One more little thing: the buttons on the bottom do the opposite for me. 'pick up' ignores the item, and 'ignore' picks up the item, kinda strange? (edit: I just now realise that's the implementation of the theme, but it just really confused me.)

Lastly, I think the game misses a goal. Maybe I missed it, but at least to me, it wasn't really clear what the goal was, except surviving for as long as possible.

Anyway, good job on making this game, I think with a little tweaks it could actually turn into a really fun scavanager game with a cool goal to keep people playing!