I love the explorative and atmospheric gameplay but God Calm Down With The Enemy Rate, I'd get invested into looking around and I get stopped by a tier one enemy that is neither difficult nor quick, the multi-word difficulty with the 'boss' doesn't feel like something that makes the boss any more different than the common enemies to the point I'm wondering why it wasn't with them too.
I love everything about this aesthetically, but the final version should probably rebalance its enemies and complicate its gameplay since...well...the boss was over in less than 10 seconds (and also froze).
A couple bugs: the tier 4 enemy (which i encountered before the tier 3 enemy) seems to take away your 5th heart when the battle starts (the one I have no idea the importance of, same goes for 6th)), and finishing a battle in front of an interactable requires you to move back and forward to interact (compounded by the enemy rate).
Excited to play the final version!