I think the pacing in the beginning classroom could use some adjustment. The "Slap me if this is a dream" conversation felt long-winded.
I actually forgot about the Voodoo Doll since it doesn't appear in Items. A task objective would help to remember what you're supposed to be doing.
There should be a way to skip a scene once you've read it already. The storage room in particular is notorious with the last flashback as you have to manually tap through all that dialogue before you're presented with two different important choices.