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The game idea is very fun and feels really good to play. I am very curious how you made the wall climbing/jumping mechanic in Godot. There is one thing I find confusing, walking upside down, because the controls feel inverted. Other than that, it's very good

thanks for the review i will try to fix the inverted controls when you upside down to be honest i noticed it too when i tested the game but didnt find the way to fix

(2 edits)

What were you using for moving?

what do you mean like controls or what?

(+1)

I mean how the game handles movement 

Yo JALBOD I’m sorry for not replying saw it only now so controls in my game kinda easy 

There is 3 ray casts that responsible for changing gravity one is in front of blub and the second one is behind blub they are checking if something is near blub if there is, blubs gravity changes depending on what ray cast detected wall and third ray cast that checks bottom of blub so if there is no surface beneath him his gravity will turn to normal and I think that explains how the game works 😵‍💫