Wow, thanks, that's high praise! We tried our best to make it fun and polished, even though we got a little strapped for time at the end. This was my first time finishing a project with Unity, and we actually started the game jam with Godot before switching on the 3rd or 4th day because I was struggling to get the physics server to change chain-lengths at runtime... I digress, thanks for playing our game and we're glad you liked it! :)