Hey William, I saw your post and your hard-surface work seems like it could be a great fit for a UE5 movement-focused FPS looter shooter I’m working on, currently in early prototype with a small team and aiming for a rough pre-alpha build soon. We’re especially looking for help with weapon, prop, and environment modeling/texturing, so I’d love to send you more info and see if you’d be interested in joining or helping out. If you'd prefer, my discord is @CrippledManiac